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class Sprite {
constructor(x, y, width, height, colour) {
this.x = x;
this.y = y;
this.velocity = {
x: Math.random() * 2.0 - 1.0,
y: Math.random() * 2.0 - 1.0
};
this.width = width;
this.height = height;
this.colour = colour;
}
tick() {
this.x += this.velocity.x;
this.y += this.velocity.y;
}
draw(context) {
context.fillStyle = this.colour;
context.fillRect(this.x, this.y, this.width, this.height);
}
}
export default Sprite;